My last post was about taking an extra step when teaching students how to play a math game. That step is to insure that the students know what math skills they are practicing while playing the game by creating an anchor chart with them.
Kristen, from Ladybug Teacher Files, Started me thinking when she commented, “ I definitely need to do this more with my EDM games. I feel like I have to rush to get everything squeezed in and I forget to do things like that.”
How could you reduce the amount of time spent creating an anchor chart with your class?
Here is my idea:
Before teaching the lesson
1. On sentence strips, pre-write in kid –friendly language, many of the skills the game will allow the students to practice. Code the back of the strips with a phrase to help you locate it during the upcoming class discussion.
1. On sentence strips, pre-write in kid –friendly language, many of the skills the game will allow the students to practice. Code the back of the strips with a phrase to help you locate it during the upcoming class discussion.
After teaching the game
2. Write on the board: I will practice these math skills:
3. Begin a class discussion of what skills the student will be practicing as they play the game. As a student mentions an item on your prewritten strips, post them on the board.
4. Have 1 or 3 sentence strips ready for student ideas you didn’t think of during your planning.
5. Save the strips to use when they play the game again in class. Start that lesson by reviewing the skills listed on the strips. Of course, save the strips for next year too.
What do you think of this idea?
. . . Deborah
very nice blog
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